Interaction design
Why familiar feels simple
A draft about recognition, patterns, and small moments of trust.
make
it human.
it human.
Start with what people bring
People arrive with expectations formed elsewhere. A link should look usable. A back action should lead somewhere predictable. Familiarity gives a design a starting point, but it does not excuse keeping a pattern that fails.
Novelty with a purpose
A gentle hover can invite exploration. A navigation system that must be decoded can get in the way. The useful question is whether a new interaction makes the task clearer or only makes the interface more noticeable.
A small experiment
Describe an action without naming its button. Ask someone where they would go to complete it. Their first choice is a useful starting point for understanding what the interface communicates.
✳
ANOTHER OPEN QUESTIONAn empty state can be kind